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Retrieved from "https://once-upon-a.fandom.com/wiki/Potioncraft?oldid=4177" Retrieved from "https://once-upon-a.fandom.com/wiki/Potioncraft?oldid=4177"

The potion is clear, with glitter floating in it. Drinking it gives you minty fresh breath, and you don't need to fart or go to the toilet for 48 hours as your body becomes 100% efficient. 18. The thick yellow potion twists and moves of its own accord. The fluid inside will actively try to avoid being drunk, clinging to the inside of the bottle. Effect Potion of Minor Healing Restores 50 health. Potion of Healing Restores 100 health. Potion of Greater Healing Restores 150 health. Potion of Extreme Healing Restores 200 health. Potion of Ultimate Healing Restores 250 health. Potion of Divine Healing Restores 300 health.

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07-11-2020 - Udforsk opslagstavlen "d100" tilhørende Mads Reng-Andersen på Pinterest. Se flere idéer til rollespil, fantasiby, historier inspiration. List of potion effects. This page contains the complete list of potion effects (Minecraft effect id list with descriptions) that are present in the Minecraft computer game (PC edition). Since MCreator 1.9.0, users can add new potion effects too.

Mar 07, 2014 · These replace scroll, potion and, if you want, map results in the OD&D treasure tables. Like potions and scrolls, they're 1 use items. Rarely (about 1 in 10), they're reusable, at 1/session. Each uses up at least one of the 10-12 spaces a character has in their inventory and don't stack. Not everything here is expressly magical. Jul 23, 2014 · D100 Strange Random Effects Table Saving Throws are suggested for these strange effects but that is left to the Game Master to implement. Also the effects below are for only one random character in the area and not the whole group of characters. Finally it is left up to the GM if these effects are permanent or if they are only a temporary effect. Jan 09, 2019 · 2d6 for scar effect 2. At dawn each day, the spell returns to your mind to haunt you. Save versus its effects each morning. 3-4. You develop a magic allergy; whenever someone casts a spell around you, -1 to a random ability score until the end of the day. 5-6. Disadvantage on spell saves, as the ghost of the spell tries to let its brethren in. 7. I compiled my miscast effects into a PDF! It's an 8-page booklet, and I think I did an okay job with the layout, too, so if you print it out, each table occupies a single page or a single spread. It's an 8-page booklet, and I think I did an okay job with the layout, too, so if you print it out, each table occupies a single page or a single spread.

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A visible random dice roll from 1 to 100 is used in determining the outcome of most combat situations. When attacking, a high dice roll increases the chances of success, and the opposite is true when attempting to defend against an attack. Nov 12, 2015 · 58 The crystal fountain of Zhorr is a great wonder that if it's waters are drunk with a silver spoon bestows a random potion like effect that can be predicted with several years of study. Fake manuals turn up in local fleamarkets. On the wrong day drinkers may taste poison, acid or be morphed into something that sucks.

Stamina Vial is a potion item. Don't have an account? Register Stamina Vial is a potion item. Don't have an account? Register Sep 26, 2017 · Many recipes are imperfect and have side effects associated with them. Some are beneficial but most are a nuisance - or worse. When deducing a recipe, roll on Table 8. When creating a recipe, the Item Mage may add his experience level to the roll. Most side effects last for six Turns (one hour) while some are quite permanent!

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A Potion of Giant Strength, but when drunk and it’s normal effects take place, your arms grow to the same size as the type of giant the potion had the effect of, rendering them impossible to use. Ex. Potion of Frost Giant Strength would both change your Strength score to 23, and grow your arms to the size of a Frost Giant. I think my favourite table is my first D100 Unlabelled Potion Generator; it’s like the wild magic table found in the Players Hand Book but for potions. It got a lot of positive response on my Instagram, from people responding in the comment to how their characters or players would react to certain effects, to people messaging me to tell me ...

d100 Result; 1: For 1 day per caster level, all doors open themselves (unlocking themselves as well if the lock DC is less than 11 + caster level) whenever the caster comes within close range. 2 (Combat) For 1d6 rounds, all creatures within close range of the caster must roll twice and take the worse for all d20 rolls. 3 Crossed Blades of Evensong3 is a Guild War Event. Guilds will battle each other in a short war, earning Points with each battle fought in the war. The Guild with the most Points at the end of war is the winner, and will earn extra points towards the Ranking Rewards. This is a Short Event. Declare War on another Guild inside an Event Cycle in order to start earning your War Grades. Your Guild ... A Defence potion is a potion made by using white berries on a ranarr potion (unf), requiring 30 Herblore, yielding a Defence potion(3) and 75 Herblore experience. A dose of Defence potion provides a temporary skill boost to Defence equal to 3 + 10% of the player's current Defence level, rounded down. This is less than the super Defence's boost of 5 + 15% of the player's current Defence level ...

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Sep 18, 2017 · 82 Brown potion with dark flakes. Drinking this potion will make all your body fluids pure water for 1d4 hours. Drinking this potion will make all your body fluids pure water for 1d4 hours. At the end of that time you will be heavily dehydrated. d100 Places To Hide An Item In A Room (Without Magic) d100 Prophetic Dreams That Mean Nothing d100 Pun Wands d100 Quest Rewards d100 Random Boons d100 Random Effects d100 Random Potion Effects d100 Rare Art Objects d100 Riddles and Their Answers d100 Ridiculous Famous Legends d100 Royal Family Drama d100 Sailing Conditions d100 Scary Forest ...

Both potions lose their effects. 16-25: One potion loses its effect. 26-35: Both potions work, but with their numerical effects and durations halved. A potion has no effect if it can’t be halved in this way. 36-90: Both potions work normally. 91-99: The numerical effects and duration of one potion are doubled. Posts: 1,178 Threads: 264 Joined: Sep 2020 Reputation: 0 #1

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Oct 11, 2020 · Broderick's Compendium: Plants and Fungi Across the Realm - Guide to over 600 fantasy plants for druids, poisoners, potion-crafters, and herbalists Conjuration List - A table of all beasts, celestials, elementals, fey, and fiends that your PC's may conjure with Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey The GM should adjust the effect by changing the duration, amount healed, etc. For example: the invisibility lasts only one hour instead of two hours or only 1d4+1 hit points are healed instead of 1d8+1. 11-12: The potion acts as expected, but has a side effect. See the "Strange/Side Effects" chart. 13-95: The potion acts as expected. 96-00

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of evocation magic around the statue. Trigger: The trap activates when someone speaks the word “ice” in Common. Effect: The mouth releases a 30-foot cone of cold. Each creature in the blast must make a DC 17 Dexterity saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

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All the other people bustling about were just unfortunate enough to have a random portal open up connected to their refrigerator or shower drain or something like ... May 29, 2019 · d100 Table - One Hundred Unconventional Potions W hen it comes to Magical Potions (or any magical items really), I’m particularly fond of effects that are less “duplicate an existing spell or class ability” and more “can this lead to potentially interesting or creative use later in play.”

Apr 26, 2020 · If the intelligence check fails or the ball is cursed, you will suffer one of the following effects at random: No further effect. You are confused for d100 turns. You are blinded for d100 turns. You hallucinate for d100 turns. The ball explodes, dealing d30 damage. This will never happen to artifact crystal balls. May 18, 2017 · FleshGoblin: MobType: FleshGoblin Worlds: RANDOM Chance: 0.15 Priority: 1 Action: REPLACE Tempest: MobType: Tempest Worlds: RANDOM Chance: 0.1 Priority: 1 Action ...

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d100 Table - One Hundred Unconventional Potions W hen it comes to Magical Potions (or any magical items really), I'm particularly fond of effects that are less "duplicate an existing spell or class ability" and more "can this lead to potentially interesting or creative use later in play."Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. Madness Effects. Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative effects can result in long-term or indefinite madness.

effects and receive a +2 against Enchantment spells and effects. Elven Instability- You suffer -2 to Wisdom checks to resist insanity. Elven Magic- The blood of Elves is magical. When doing anything that is mystical or revolves around the arcane they receive +2 to their roll. Classes- Ranger, Sorcerer, Druid DnD Dice Roller is an online virtual dice roller for Dungeons & Dragons or any tabletop game where dice are required. If this is your first time using the site, be sure you've read the how to use section for basic instructions on creating and customizing your own dice combinations.

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The owner is a necromancer and sometimes gets them to work making the beer, this has the strange side effect that horrified faces constantly swirl in the foam at the top of the beer. Many taverns who dare to serve it add a little holy water to each pint to prevent the rumoured cases of ghost possession amongst drinkers who have passed out from Result It is a Roll on "Strength" potion of Roll on "Effect". It is in Roll on "Bottle", the liquid is Roll on "Color" with Roll on "Looks". It tastes like Roll on "Taste", and has a side effect of Roll on "Side".

Dec 01, 2020 · Potions are medicinal drinks with magical properties in The Legend of Zelda series.1 They can heal Link, refill his Magic Meter, or both, as well as other unique effects. Potions are often contained in Bottles, in which case Link cannot buy or obtain a Potion unless he has an empty Bottle. In games without Bottles as items, Potions are standalone items. 1 Common Potions 1.1 Red Potion 1.2 ... Mass Effect for Mothership Zelda, one of the players in Great Screaming Hell , requested that I continue my campaign of Mothership-ifying and Dan-izing the species of Mass Effect . This request was some time ago and the steam on both the campaign and the post has waned a bit but aha!

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Dec 19, 2017 · Slowdrip Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 club (8, 9, D:1) a +0 club (19, 22, D:1) a +0 leather armour (20, -4, D:1) a +0 ring mail (20, -3, D:1) a +0 chain mail (26, 7, D:1) a +0 club (29, 41, D:1) a +0 club (51, 26, D:1) a +0 helmet (58, 40, D:1) a +0 dagger (60, 26, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 4 tomahawks of returning 11 poisoned needles ... Jun 26, 2013 · 25 Potion of Phlatulence - a savory and very tasty potion, that produces massive flatulence (equivalent in power to a stinking cloud effect) that lasts for about 3 hours. 26 The Blue Potion - this potion causes massive depression and listlessness that lasts for 1d8 days, requiring a save vs. spell to avoid committing suicide once a day.

Result It is a Roll on "Strength" potion of Roll on "Effect". It is in Roll on "Bottle", the liquid is Roll on "Color" with Roll on "Looks". It tastes like Roll on "Taste", and has a side effect of Roll on "Side". Dec 08, 2013 · D100 Random "Minor" Science Fantasy Treasures Below is a list of randomly generated "minor treasure" for the South of Denethix, where the Tombs of the Rocketmen and Obelisk of Forgotten Memories can be found.

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Jun 08, 2019 · Debt- Plops out in thick purple chunks, annihilates an equal mass of gold when touched. Drinking causes the imbiber's wealth to decrease an equal amount, first turning currency to dust then rotting away personal possessions, real estate, and other forms of wealth. Sobriety- Looks like the most intense coffee ever. There are nine basic potions: 1 Inversion 2 Change 3 Duplication 4 Energy 5 Life and Death 6 Absorption 7 Dissolution 8 Permanence 9 Advanced Potions 10 Basic Potion Mix Table This potion, when thrown, drunk, or mixed, inverts its target. Mixing with a ruby makes a sapphire, mixing with a topaz makes an emerald, and the reverse. This potion, when thrown or drunk, randomly polymorphs its target ...

Nov 25, 2019 · I’m using the XP1 Treasure System and am looking for some advice on how to break my treasure up into 3 categories: Low, Med, and High - as defined by the Module Wide Treasure Chests. The module is designed for a single player of levels 2-5. I’m thinking of the following values for determining which chest an item goes into: For Magic Items (Except Potions/Scrolls) Low Treasure = Up to 1 ... D100 random non combat encounters that give PCs some small reward Random encounters dont have to always begin and end in bloodshed and PCs shouldnt be only awarded for murdering monsters. This is a list of ways that you can throw your players a bone every once in a while through luck, helpfulness or other circumstances.

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Oct 11, 2020 · Broderick's Compendium: Plants and Fungi Across the Realm - Guide to over 600 fantasy plants for druids, poisoners, potion-crafters, and herbalists Conjuration List - A table of all beasts, celestials, elementals, fey, and fiends that your PC's may conjure with Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey Only two different spell effects, maximum, can be added to a compound, and the resulting compound mixture is 50% more expensive than the sum of each individual potion separately. For example, a master alchemist could create a compound that provides the benefits of both a potion of bull’s strength and a potion of bear’s endurance .

Description: A legendary potion. Available from: Buy this item from Alcaster (400 mesos), Mo (400 mesos).; This item can be obtained from Lionel's Necklace (Level 40 and above), The Fox Hunt (Level 57 and above), Life Alchemy, and the Missing Alchemist (Level 52 and above), The Antidote (Level 40 and above), Recipe for the Medicine (Level 85 and above), Find Mariwaka's Purse!

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I want it to be witchcraft, with consequences and weird side-effects. The same goes for healing potions: I find the standard "drink-and-recover-1d8-points" or whatever solutions bland. I tried to come up with some interesting potions to offer to my players. Some of them are connected to a pseudo-historical 17th century setting, but not necessarily. Apr 21, 2014 · Unfortunate Side-effects of Invisibility d12 1. Permanent invisible head ... Updated d100 Potions 5 weeks ago The Realm of Zhu. ... Old School Random. Labels ...

Random Weaponry: 1. Two wickedly serrated short swords, +1 damage from jagged wounds. 2. Boar spear, encrusted with dried blood. One crossbar broken, the other bent, note tied to shaft says, "hang with owlbear head in hall. Mar 23, 2010 · Sniper Training: Reduced the time it takes to gain this effect so with lag it will feel more consistent with the 6 seconds stated in the tooltip. Lock and Load: Fixed a bug where Lock and Load always proc'd 100% of the time from the first tick of Explosive Trap and never from additional ticks. It should now be 6% as advertised.

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Quickly accessible list of magic items. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. The “Big Ol’ List Of Generators” (or B.O.L.O.G for short!) has pretty much everything, with over 100+ DM and Player Tools, Random Generators, Cheat Sheets and Reference Sheets to help take your DnD Games to the next level!

The effect imposes a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and it negates any Armor Class bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn. A successful Will save reduces the duration of this effect to 1 round. Explosive Cloud One of them is actually a plant fertilizer / growth serum, but used by adventurers as a healing drug. In my original post, its side effect is a rapidly growing plant scab monster sprouting from the treated wound. In this post, I offer more side effects when using a plant-growth serum as a healing potion. NPCs will randomly walk around in one area during the day, and at nightfall there is a 10% chance each heartbeat that they will move to their night area and randomly walk about there. At daybreak there is a 10% chance each heartbeat that they will move back to their day area. Place this in the NPCs OnHeartbeat script and place two waypoints. One called "DayArea" and the other called "NightArea ...

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Drink a potion. Roll a d20. Roll on modifier charts when appropriate. Rinse. Repeat. Random Effects - d20. No effect; You smell like a beautiful flower and attract 1d100 bees. If you leave them alone they will go away after 1 minute. Otherwise... You fingertips swell to the size of plums. Nov 04, 2012 · I'm currently developing a plugin which uses potion effects, I'm new to Java and the Bukkit API, and I was wondering if you could help me with this problem. So far I have it so when they type /run it sends a message to them saying 'You can now run really fast forever.' But...

The Harrow deck of many things has 54 effects—more than double the standard deck of many things—so if the GM takes out one or two cards, no one will notice. Effects of the Harrow. The 54 cards in the Harrow Deck of Many Things possess wildly differing powers. While many effects occur instantaneously and are permanent, some can be delayed.